﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace NotMyBoom
{
    public class GameMenu :Screen
    {
        List<MyButton> options;
        int nOptions;
        private MouseState curMouseState;
        Texture2D backGround;

        public GameMenu(GraphicsDeviceManager device, ContentManager content, SpriteBatch spriteBatch)
            : base(device,content ,spriteBatch, "menu")
        {
        }
   
        public override bool Init()
        {
            backGround =_content.Load<Texture2D>(@"Image\bgmenu");
            return true;
        }
        public override void Draw(GameTime gameTime)
        {
           
        }
        public override void Update(GameTime gameTime)
        {
            
        }
    }
}
